FM 0.1.1
Changes
Balanced many spells' damage, hit timings, distance, mana cost, etc
Varied several things to associate with Sector #, such as:
-Amount of nodes
- Cave size
- Chance of higher hp enemies
Mana Regen (MREGEN) stat reformatted
Focus properly reduces spell end lag and Echo copy time
Pausing stops timers on the mage such as mana regeneration
Added Mana Rune 1 Mana on Kill
Added Justice Locket
Power and Life
Life Rune now grants 1 hp on kill instead of cast
Added support for flat hp and flat mana modifiers
Left and right spellcasts are now separate
Aiming spells is corrected for the spell to always cast based on where you clicked, or where the cursor was when the echo stack triggers
Bugs and Concerns
Simultaneous casting is buggy with some spells
Life and Mana stat changing is buggy, UI won't always match because of a bug with Sage Pendulum
Map node colors currently mean nothing, they are random