FLASHING LIGHTS WARNING*

Press [Enter] to type into the input box

Click [Left Mouse Button] to drag the view around the cube

Press [4] to return the camera to its original position

Press [H] to hide the tip


Scale is normalized -1.0 to 1.0

Positive scale indicated by white, negative by blue

Example Input:

  • cos(t * x) * cos(t * y) * cos(t * z)
  • sin(t * sqrt(x * x + y * y + z * z))
  • sin(t * (x + y + z))

*NOTE: This program hinges on Godot's ability to execute your given expression, and will likely do so. Time (t) may be manipulated to cause varying speed in the visual simulation.

Inspired by https://tixy.land/

Comments

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(+1)

wow this is actually really cool

Thank you, glad you like it. I'd love to hear your feedback