Cube of Cubes
FLASHING LIGHTS WARNING*
Press [Enter] to type into the input box
Click [Left Mouse Button] to drag the view around the cube
Press [4] to return the camera to its original position
Press [H] to hide the tip
Scale is normalized -1.0 to 1.0
Positive scale indicated by white, negative by blue
Example Input:
- cos(t * x) * cos(t * y) * cos(t * z)
- sin(t * sqrt(x * x + y * y + z * z))
- sin(t * (x + y + z))
*NOTE: This program hinges on Godot's ability to execute your given expression, and will likely do so. Time (t) may be manipulated to cause varying speed in the visual simulation.
Inspired by https://tixy.land/
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Plutoneus |
Genre | Simulation |
Tags | Visualization |
Comments
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wow this is actually really cool
Thank you, glad you like it. I'd love to hear your feedback