A downloadable game


Native resolution is 254x240, I suggest playing in fullscreen mode. I apologize if the game is loud on launch.

Install instructions

Extract the executable before launching.


Mech Chip 0.1.0.zip 16 MB

Development log


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Regarding 0.0.7 update: 

  • Tab switching feels much better than the old method.  I still recommend you experiment with tab release though (later on), just because I can imagine there being tons of mechs further in the game and it would take a while to cycle through lots of them until the right one comes up. 
  • I like the addition of the floor spikes, and the checkpoint is a cool idea that came at just the right time when I was running out of health.
  • After getting the bomber it didn't show the tutorial prompt, and I think I remember snakes in the previous room to blow up that weren't there. 
  • End room works great, but did you remove the text?  It didn't show for me. 
  • Keep up the great work!

Yeah, I am for sure changing the tab method to a menu style to compensate for later mech additions, but with release rather than a separate button. I just wanted to change it for playability really (temporarily).

End room text is different, it should have shown up when you entered the room rather than hit a button.

The bomber key is now space, so I figured there was no reason for a prompt, as players would (hopefully) hit space to jump and discover both that: they can't jump, and jump key shoots a bomb.

Thanks very much for playing and the feedback.

Camera transitions feel good and that's about it. Maybe for this kind of game you can add a visual control tutorial or if you prefer to keep players in the dark add a settings menu to adjust resolution size and sound. Good luck on your mysterious game.

Really good start, I can see where this is going. The room with the enemies moving back and forth is well designed, I felt very satisfied when I failed twice, then succeeded. Because I realized I could make the enemies drop down and fall out of my way. The minimal look of the game is perfect. Especially the mech that you inhabit, his little animations display a lot of character, and more than that, the way his movement feels also adds a lot of character. That is not an easy feat. 

I am reminded a bit about a game I used to play, Space Station Silicon Valley. You play a microchip, inhabiting various robotic animals with their own abilities. That seems like where this game is headed, which is cool. That concept has not been done justice. Speaking of the mech, once I got him I did not know how to go forward. Is there more I am missing?

Also, one tip I picked up about platforming from Mario (well, one among MANY). It feels really good if you add a jump window after you leave a platform. So players often hit jump right AFTER they fall off a ledge. Then their jump doesn't do anything. If you give them a small window, say 200-500 miliseconds after they fall off a ledge, it feels much better when jumping around between platforms. 

One last thing. When I jumped into the mech, it made me smile. I think the concept is fun.

(Edited 2 times)

So funny you mention Space Station Silicon Valley! My friend told me about it when I told him about my game idea, I hadn't heard of it before then.

Yes, the mech charges by hitting down. I am working on communicating this better to the player, preferably without text. Very new to programming in general, so I'm trying to learn to add in different states of charging and animations for this. It will take a bit due to being such a novice.

Hey, wow, I thought I had noticed an increased jump window in your game! My suspicions were correct, huh. That is a great idea.

So glad you liked it, thank you! and thanks for the feedback too


Ah ha! The sooper jump. Now I got to the actual end of the demo. Keep it up.


Nice start, keep it up!

Thank you!