A downloadable game for Windows

More information

Published 75 days ago
TagsMetroidvania, Pixel Art, Platformer

Install instructions

Extract the executable before launching.


Mech Chip 0.0.6.zip 4 MB

Development log


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Camera transitions feel good and that's about it. Maybe for this kind of game you can add a visual control tutorial or if you prefer to keep players in the dark add a settings menu to adjust resolution size and sound. Good luck on your mysterious game.

Really good start, I can see where this is going. The room with the enemies moving back and forth is well designed, I felt very satisfied when I failed twice, then succeeded. Because I realized I could make the enemies drop down and fall out of my way. The minimal look of the game is perfect. Especially the mech that you inhabit, his little animations display a lot of character, and more than that, the way his movement feels also adds a lot of character. That is not an easy feat. 

I am reminded a bit about a game I used to play, Space Station Silicon Valley. You play a microchip, inhabiting various robotic animals with their own abilities. That seems like where this game is headed, which is cool. That concept has not been done justice. Speaking of the mech, once I got him I did not know how to go forward. Is there more I am missing?

Also, one tip I picked up about platforming from Mario (well, one among MANY). It feels really good if you add a jump window after you leave a platform. So players often hit jump right AFTER they fall off a ledge. Then their jump doesn't do anything. If you give them a small window, say 200-500 miliseconds after they fall off a ledge, it feels much better when jumping around between platforms. 

One last thing. When I jumped into the mech, it made me smile. I think the concept is fun.

(Edited 2 times)

So funny you mention Space Station Silicon Valley! My friend told me about it when I told him about my game idea, I hadn't heard of it before then.

Yes, the mech charges by hitting down. I am working on communicating this better to the player, preferably without text. Very new to programming in general, so I'm trying to learn to add in different states of charging and animations for this. It will take a bit due to being such a novice.

Hey, wow, I thought I had noticed an increased jump window in your game! My suspicions were correct, huh. That is a great idea.

So glad you liked it, thank you! and thanks for the feedback too


Ah ha! The sooper jump. Now I got to the actual end of the demo. Keep it up.


Nice start, keep it up!

Thank you!